██████████                                 █████████
░░███░░░░███                               ███░░░░░███
 ░███   ░░███  ██████   ██████  ████████  ███     ░░░   ██████
 ░███    ░███ ███░░███ ███░░███░░███░░███░███          ███░░███
 ░███    ░███░███████ ░███████  ░███ ░███░███         ░███ ░███
 ░███    ███ ░███░░░  ░███░░░   ░███ ░███░░███     ███░███ ░███
 ██████████  ░░██████ ░░██████  ░███████  ░░█████████ ░░██████
░░░░░░░░░░    ░░░░░░   ░░░░░░   ░███░░░    ░░░░░░░░░   ░░░░░░
                                ░███
                                █████
                               ░░░░░
DEEPCO™ SYSTEM UPDATE LOG

REVISION ARCHIVE

Transparent, traceable, and occasionally ominous. Browse every published system adjustment by corporate decree.

[<-] Back to Frontpage
Entries Published
92
since launch
Last Revision
Mar 30, 2026
auto recalculated
[Feature]Rev#68 Aug 10, 2025 — 07:14

Corporate Assessment Registry Rectified, Operator Terminals Ordered to be Re-Supplied with Tooled Incentive Collation Kinesthetics

Applied

DeepCo™ proudly announces the proliferation of Departmental Operator Of the Month displays for every department, providing motivational goals and leadership opportunities for those inclined to go the extra mile. To assist in this self-directed role, DeepCo™ Operator Accolade And Achievement packages now provide Operators related data on progress towards potential Operator acquisition. Please note that partial completion will not provide piecemeal compensation, and those who fail to live up to corporate expectations will be dealt with.

DeepCo™ - Standards Enshrined. Productivity Achieved. Revisional Adjustments Tallied, Evaluated, and Distributed.


INTERNAL USE ONLY – DO NOT DISSEMINATE

UI

  • Department D.O.O.M Display
    • Added "D.O.O.M" column to departments index showing the Department Operator of the Month (D.O.O.M) in the department selector
    • Top operators names display with full styling including gradient effects and colors
    • Shows "—" when no worker meets the minimum activity threshold for the month

Feature

  • D.O.O.M Monthly Statistics: Changed Department Operator of the Month view from daily to monthly statistics with ranking (Issue #515)
    • Department stats page now shows monthly aggregated data instead of daily snapshots
    • Added rank column showing worker position within department for the selected month
    • Month picker replaces date picker for better D.O.O.M context alignment
    • When viewing from operators perspective: shows operator's rank in each department they have entries
    • When viewing from department perspective: shows rank of each operator with entries, plus operator's rank and total activity for that department
    • Updated all references from "Daily Statistics" to "Monthly Statistics" for consistency

UI

  • Achievement progress indicators in achievements list (Issue #521)
    • Locked achievements now show your current progress toward the requirement (e.g., "Progress: 40/100")
[Feature]Rev#67 Aug 06, 2025 — 06:27

Imulus Technologies Subsidized; Terminal Operations Optimized, Latest Accolades Triple Efficiency

Applied

The long-awaited acquisition of Imulus Technologies, previously rumored to be a DeepCo™ competitor, has finally been cleared by the International Trade Commission as good business and non-monopolistic, resulting in DeepCo™ now being able to offer much greater advancement opportunities as we work tirelessly to efficiently process our new subsidiary’s archival data. Operators will now be able to advance to new heights with expanded career opportunities in higher-level departments at competitive compensatory rates; Operators dissatisfied with compensation packages are encouraged to devote more time towards self-evaluation practices as set forth in the DeepCo™ pamphlet entitled “What Exactly Does Enough Even Mean?: Understanding Operator Valuation Expectations, Requirements, and Personal Assessment of Income Discrepancies” available upon proper submission of I-43 Informational Materials Request forms.

In light of this massive upscaling, DeepCo™ has authorized the implementation of a new Departmental Operator Of the Month module which our R&D team assures us should triple efficiency as measured by industry-standard Operator motivational metrics. Operators unable to meet this new standard of efficiency may be called in for performance review meetings and additional training. This new Departmental Operator Of the Month [D.O.O.M.] ranking will measure intra-departmental efficiencies of all Operators, and provide accolades to those who process the most data within each department. We are proud to acknowledge the hard-working Operators who go the extra mile to set an example for their peers, and wish those at the top of these intra-departmental leaderboards continued success as they dedicate themselves to their work. We hope this fills Operators with renewed vigor and pride; no additional compensatory nor reward packages have been authorized at this time.

Administrators heading the Shadow Department Project have also been granted additional funding; Operators are encouraged to report on any departments requiring additional Shadow Departments via official channels as development of automated tooling progresses.

  • DeepCo™ - Efficiency Non-Deterrable. Leadership Enshrined. Shadows Standardized.

INTERNAL USE ONLY – DO NOT DISSEMINATE

Feature: Infinite Departments System

  • Implemented unlimited content progression beyond the current 6 departments
  • Dynamic tier creation: new departments are created on-demand when players become eligible and choose to unlock them
  • Maintains existing unlock requirements and scaling for tiers 0–5:
    • 0, 25, 1K, 2K, 4K, 6K tiles defeated
  • Progressive unlock requirements for infinite tiers:
    8K, 12K, 18K, 26K, 36K... (quadratic growth for controlled progression)
  • Department difficulty scaling follows established scaling protocols
  • Reward scaling follows established scaling protocols

Feature: Department Promotion System

  • Implemented tiered promotion request system for department advancement (Issue #473)
  • Implemented 95 unique department names for tiers 6–100 (Issue #470)
  • Workers must now request promotion instead of getting direct access to new departments
  • Promotion button replaces right navigation arrow when worker is eligible but not yet promoted
  • Interactive promotion modal with department details and advancement confirmation
  • 5-second ASCII progress bar animation during credential upload process
  • Automatic processing assignment termination and department transfer upon promotion acceptance
  • Database tracking of promoted tiers to prevent re-promotion and maintain progression state
  • Migration automatically promotes existing eligible workers to maintain backward compatibility
  • Preserves existing navigation arrows for already-promoted tiers

Feature: Promotion Page Daily Stats Summary

  • Added daily performance summary to promotion pages showing today's department statistics
  • Displays comprehensive daily stats for the department the worker is being promoted from
  • Shows:
    • Premium items
    • Corrupted items
    • Mega blocks
    • Corrupt sectors
    • Dense cache
    • Normal tiles
    • Total activity
  • Provides workers with context about their department's performance before accepting promotion
  • Uses daily stats infrastructure for consistent data presentation

Feature: Per-Department Daily Stats Tracking

  • Implemented comprehensive per-department statistics tracking for operators (Issue #484)

Feature: Department Tips System

  • Implemented comprehensive department tip system with tier-specific guidance/lore content (Issue #481)
  • Created modal system for displaying department-specific tips and lore for all tiers
  • Integrated tips into promotion forms to provide context about target departments
  • Tips include:
    • Department-specific guidance
    • Lore
    • DeepCo™ corporate messaging

Feature: Email System Improvements

  • Enhanced automated email system for promotion milestones (Issue #480)
  • Moved intern welcome operator email from tile-based trigger (25 tiles) to promotion-based trigger (tier 1)
  • Emails now properly trigger after promotion completion instead of during tile processing

Feature: D.O.O.M Badge

  • Added Department Operator Of the Month (D.O.O.M) badge to department grid view (Issue #497)
  • Displays prominently between department stats and progress bar with flashy animated styling
  • Shows the worker with highest total activity for the past 30 days in each department
  • Automatically updates based on monthly performance statistics ( has minimum requirement )

Feature: Session Termination Protocol

  • Added logout functionality in Identity Panel (Issue #464)
  • Logout option discretely placed at bottom of worker profile settings under "System Maintenance Protocols"

UI Updates

Department Roster Redesign

  • Completely redesigned department view page for infinite departments scalability
  • Replaced individual operator dots with aggregate metrics display (total operators including shadow departments)
  • Switched from box-based design to terminal-style list view with clean table layout
  • Added pagination system (10 departments per page) defaulting to current worker's department page
  • Implemented tier-based color coding and visual hierarchy for better department identification
  • Shadow departments now show count only instead of individual listings for improved scalability
  • Enhanced terminal aesthetic with monospace fonts, green color scheme, and responsive design
[Feature]Rev#66 Jul 27, 2025 — 07:49

DeepCo™ Enhancements: Async Division Lockout Overridden, Common Keywords Standardized

Applied

DeepCo™ Enhancements: Async Division Lockout Overridden, Common Keywords Standardized

In accordance with Directive [AD-2025], the Async Division (IDLE Module) has been successfully instantiated to optimize Operator utilization during periods of inactivity. This innovation ensures that time spent in an unproductive state now contributes to the greater DeepCo™ mission of Productivity Corrected. Algorithms United. Yields Transformed.

Operators entering Async Division will now find their output recalculated via our Tiered Efficiency Gradient, ensuring that those engaging in extended absences are accurately penalized per corporate policy. “Lunch Break” efficiency remains competitive, but Operators lingering into “Under HR Review” territory should expect meaningful wage recalibrations. The Async Division interface maintains chat availability for morale purposes while enforcing strict navigation lockdown—Operators attempting unauthorized departures will be redirected to the async division until terminating properly.

Motivational reinforcements have been extended through slash command navigation, allowing Operators to execute /upgrades, /performance, and other system commands with terminal-grade immediacy. This marks the first phase of our Operator Input Reduction Program, ensuring swift compliance and minimal decision fatigue.

Upgrade procurement has also entered the automation era. Experienced Operators who have demonstrated loyalty through 20+ recursive initiations will receive Form U37 – Authorized Efficiency, granting access to the Auto Upgrade Engine. Similarly, achievement management inefficiencies have been eradicated for 15+ recursions: Form A42 – Commendation Aggregator now enables one-click achievement consolidation via our streamlined CLAIM [A] protocol. Both automations deploy immediately upon eligibility and are visible in the new AUTO pane of the System Configuration terminal.

Lastly, our Human Resources Simulation Group is proud to announce a sortable upgrade interface, allowing Operators to rearrange upgrade priorities according to personal optimization schemas AND enabling Form U37 to upgrade in a prioritized flow. Such flexibility reflects DeepCo™’s unwavering commitment to operator empowerment within controlled parameters.

DeepCo™ reminds Operators that neither these aggregation tools nor access to async divisions qualifies Operators for additional time off, negotiable work hours, nor additional health benefits. Continue processing as normal.

Once again, big thank you for Operator YuriNation for assisting in content and ideas in this release.

DeepCo™ - Integrating Throughput. Iterating Success. Commencing Operational Management Improvements. Navigational enhancements Granted.


INTERNAL USE ONLY – DO NOT DISSEMINATE


Feature: Async Division Idle System

  • Added full Async Division [AD] interface for passive progression

  • Idle sessions persist via database (idle_started_at) across refreshes and sessions

  • Navigation outside Async Division prohibited; unauthorized attempts redirect to /idle

  • Live reward calculations synced between client and server for accuracy

  • Integrated real-time reward display and per-second gain calculation:

    • Formula = (efficiency_rating / department_scale) × idle_efficiency
  • Maximum idle duration extended to 24 hours across 7 HR-aligned penalty tiers:

    • Lunch Break (100%), Coffee Breaks (50%), Running Late (33.3%), Skipping Work (25%), Overnight Penalty (16.6%), Unscheduled Sick Leave (10%), Under HR Review (5%)
  • Chat interface remains active during idle periods for morale purposes

Feature: Department Navigation Arrows

  • Added intuitive ← / → navigation arrows for rapid department switching (Issue #376)

  • Arrows dynamically enable/disable based on progression requirements

  • Tooltips display availability status for Operator feedback

  • Maintains DeepCo™ terminal aesthetic with ASCII-based visuals

Feature: Chat Slash Commands

  • Introduced 12 terminal-grade slash commands for instantaneous navigation (Issue #417)

    • /process, /upgrades, /performance, /recursion, /settings, /shop, /achievements, /departments, /messages, /faq, /terms, /syslog
  • Autocomplete with keyboard navigation for minimal Operator friction

  • Commands blocked for muted Operators per Compliance Directive

  • Fully integrated with existing chat interface; comprehensive test coverage included

Feature: Sortable Upgrade Panel

  • Implemented drag-and-drop upgrade reordering in System Configuration (Issue #411)

  • Custom upgrade order persists across sessions

  • Supports both desktop and mobile device interfaces

  • Default upgrade priority remains:

  1. Clock Speed

  2. Overclocking Chance

  3. Min Processing Power

  4. Max Processing Power

  5. Thread Fork Chance

  • Real-time server synchronization ensures immediate persistence

Feature: Auto Upgrade System

  • Deployed automation protocol granting Form U37 – Authorized Efficiency (Issue #382)

  • Unlock condition: 20+ recursions

  • New “Upgrade [DC]” button auto-purchases upgrades in preferred order

  • System exhausts available DC before halting

  • Notification feed displays comprehensive upgrade logs for compliance auditing

  • Achievement visibility centralized under new AUTO pane

Feature: Auto Achievement System

  • Released Form A42 – Commendation Aggregator for auto-claiming achievements (Issue #381)

  • Unlock condition: 15+ recursions

  • CLAIM [A] button automates achievement redemption for all DC-based rewards

  • Auto achievement pane permanently visible unless achievement is claimed and archived

  • Excludes RC and non-compensatory achievements for security compliance

Improvements

  • Idle Reward UI Enhancements: Added tier-based progress bar and dynamic tier name/status for Operator clarity

  • Async Division Entry Point: New terminal header button labeled “ASYNC DIVISION”

  • Mobile Optimization: Responsive design applied to Async Division and sortable upgrades

Achievement & Upgrade Integration: AUTO pane unifies automation features for operator efficiency

[Feature]Rev#65 Jul 17, 2025 — 14:21

DeepCo™ Efficiency Vector Integration Operational; Utilization Systemized

Applied

DeepCo™ Efficiency Vector Integration Operational; Utilization Systemized

In lieu of the recent “Hope” malfunction, a new and improved multi-stage motivational module has been added to your Processing Terminal. State-of-the-art Efficiency Algorithms will heuristically disburse wages in accordance with expected performance metrics, while penalizing Operators who engage in the seditious behaviour of “quiet quitting” by ignoring expected cross-departmental movement. Operators are encouraged to exercise their limited freedom to determine the most efficient time to self-advance to deeper departments as guided by heir new Efficiency Rating displayed above their processing grid. Failure to self-advance may result in wage garnishment, holds on payment, and in the most severe cases, repossession of compensation.

Current implementation of this system still imparts a more than generous, competitive rate; Operators dissatisfied with their new rates may report to their supervisors for mandatory re-education.

Motivational messaging has been enhanced with both improved pop-up compensation communications as well as automatic deployment of inspirational messaging along the lowest portion of your processing terminal. Operators are also encouraged to click on the names of Operators within the inter-departmental Communications Terminal to view individual Operator profiles for additional motivational purposes.

Operators participating in the Specializations beta program will be happy to hear our Grid Support [GS] program has been expanded to provide support grid-wide, allowing [GS] Operators to provide greater efficiency to all members of a department at once. We remind [GS] Operators that phrases such as “Teamwork makes the dream work!” and “Hang in there, team!” have been shown to provide incalculable improvements to efficiency, and thus will not result in additional compensation.

Our Information Security department has re-enabled Operator systems to capture select categories of inter-departmental communications and logs for personal assessment purposes. Remain aware that sharing classified, sensitive, or personally identifiable information outside of pre-approved company channels is still grounds for punitive sanctions.

Additionally, automatic instantiation of queue mode upon first purchase has been enabled across all system terminals. Operators may still temporarily disable queue mode in favor of manual processing so long as they agree to maintain equivalent output.

DeepCo™ – Productivity Corrected. Algorithms United. Yields Transformed.


INTERNAL USE ONLY - DO NOT DISSEMINATE


Feature: Efficiency Meter

  • New UI object displays Operator efficiency as expected within a department.
  • Reward eligibility now determined by comparing worker damage rating to standardized department rating in lieu of individual tile health
    • current implementation:
    • Trivial: 0 rewards, recommend moving to a lower department
    • Normal: regular departmental rates
    • Inefficient: exponential decay applied
    • Insubordinate: rewards revoked
    • Unacceptable: negative rewards
  • Maintains tier 5 department always being eligible for rewards
  • Properly supports shadow departments
  • Improves performance by eliminating tile-specific calculations during reward distribution
  • Framework established for future tuning, griefer moderation, and other additional updates. Feedback is always welcome; drop by the discord and make your voice heard!

Feature: Motivational Messaging Database

  • Converted hardcoded “bottom text scroll” tips to database-driven system with admin interface (Issue #373)
  • Added comprehensive admin interface for DeepCo™ management to manage tips
  • Migrated existing hardcoded tips to database with expanded Yuri notes collection
  • Added 35+ new DeepCo™-themed tips including corporate dystopian humor and incremental game references
  • Tips now load dynamically from database with fallback to original hardcoded messages

Feature: Colored Payment Notification Popups

  • Enhanced payment notifications with color-coded messages based on reward efficiency (Issue #398)
  • Added 5 distinct notification types based on reward multiplier categories:
    • trivial (grey)
    • normal (green)
    • decay (yellow)
    • penalty (orange)
    • outofbounds (red)
  • Fixed notification logic to properly handle all reward scenarios including 0 DC cases (trivial/penalty categories)
  • Added payment_notification parameter to update_worker_state to distinguish payment events from state updates
  • Reused existing color scheme from progress bar CSS for consistency across UI components
  • Updated JavaScript and CSS to support reward category-based flash messages
  • Notifications provide clearer feedback on worker efficiency and payment reasons

Improvement: Auto-Enable Queue Mode on First Purchase

  • Queue mode is now automatically enabled when operators purchase queue functionality for the first time (Issue #401)
  • First-time queue purchasers no longer need to manually toggle queue mode after upgrading from 0 to 1 queue slots
  • Subsequent queue upgrades preserve the current queue_enabled setting (enabled or disabled)
  • Improves user experience by eliminating confusion about why purchased queue functionality isn't working
  • Maintains existing tutorial email system for first-time queue purchases

Improvement: Grid Support Department-Wide Bonuses

  • Changed Grid Support specialization to apply bonuses department-wide instead of per-tile (Issue #325)
  • Grid Support speed bonuses now apply to all workers in the same effective department, not just those on the same tile
  • Grid Support department bonuses (DC yield increase) now apply to all tiles completed in the department, regardless of which specific workers hit the tile
  • Shadow departments are treated as separate from their parent department for Grid Support calculations
  • Workers in different shadow departments or main department do not share Grid Support bonuses
  • Maintains existing upgrade levels and bonus percentages, only changes the scope of application

Fixes / Improvements

  • Improvement: Copy-Paste Functionality Re-enabled

    Restored text selection and copy-paste functionality outside the game area (Issue #374)

    • Text can now be highlighted and copied from all areas outside the #grid-panel within .deepco-main
    • Game area (#grid-panel) maintains disabled text selection to prevent interference with gameplay
    • Improves accessibility and user experience for copying text from chat, logs, and other interface elements
  • Improvement: Split rainbow gradient effect controls

    Operators can now toggle gradient effects on name display and spinner individually instead of having one setting for both. Further improvements incoming. (Issue #327)

  • Reward Eligibility System Optimization

    Moved reward eligibility logic from tile-level to worker-level for improved efficiency (Issue #388)

  • Fix: Achievement Duplicate Prevention

    Resolved issue where teamwork achievements could be awarded multiple times (Issue #330)

    • Eliminated race condition by removing redundant achievement checks during shared block processing
    • Achievements now checked only once per dig operation, preventing duplicate awards
    • Simplified shared block processing logic, improving performance and reducing database queries
    • Maintains existing database constraint protection against duplicate achievement records
  • Improvement: Ghost Spinner Elimination and performance upgrade

    • Fixed ghost spinners and tiles caused by lost turbo stream messages (Issue #403)
    • Completely replaced turbo frame tile cleanup with direct websocket communication via game_update_channel
    • Added new spinner_removal message type for granular spinner cleanup with specific worker IDs
    • Added new tile_cleanup message type for complete tile completion handling including visual state updates
    • Updated TileCleanupJob to send comprehensive tile completion data (result, icon, visual state) via websockets
    • Frontend now handles all tile completion visuals (progress bar, CSS classes, icons, flash effects) via JavaScript
    • Data tiles now properly disappear completely when completed (hidden with visibility: hidden)
    • Normal and bonus tiles show appropriate result styling and icons when completed
    • Eliminates dependency on unreliable turbo streams for critical UI cleanup operations
    • Provides immediate, reliable spinner removal and tile state updates regardless of network conditions
    • This should also massively performance boost on mobile devices
[Fix]Rev#64 Jul 13, 2025 — 07:53

URGENT ANNOUNCEMENT FROM DEEPCO™ HEADQUARTERS

Applied

DeepCo was recently made aware that a malfunction in the latest improvements to our Operator Efficiency Encouragement algorithm resulted in Operators receiving compensation exceeding pre-approved minimum sustainability thresholds when processing data below their expected productivity metric.

We understand that this "relaxation of limitations" may have led to dangerous side effects, such as over-inflated morale, individualistic prioritization, and a false sense of being efficient "enough." DeepCo™ reminds all Operators that it is explicitly agreed upon within your 147-page employment contract that efficiency and productivity must each continue to improve in perpetuity. This includes, but is not limited to, the proper self-advancement towards assuming deeper responsibilities and moving along the department ladder.

The unauthorized variation – affectionately referred to as "Hope" by the restoration team – has been patched. All wage disbursements shall return to the geometrically-optimized austerity baseline previously established, while still integrating the new and improved processing rating as designated. Further improvements to this motivational module are being developed; Operators concerned that they may once again be plagued with an overabundance of choice in their departmental responsibilities may rest assured that their place will be properly enforced once again. DeepCo™ cares about you, your output, and your ability to maintain promotional movement efficiently and in line with wage disbursement protocols. We will ensure you are your most productive self, by whatever means are necessary. Please return to processing immediately.

DeepCo™ -- Limits reapplied. Incentives withheld. Demotional packages armed.


Internal Use Only

-squashed a bug that reverted reward limitations to limit nothing.
-squashed a related bug that pushed said do-nothing limits far beyond intended processing rating.