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DEEPCO™ SYSTEM UPDATE LOG

REVISION ARCHIVE

Transparent, traceable, and occasionally ominous. Browse every published system adjustment by corporate decree.

[<-] Back to Frontpage
Entries Published
90
since launch
Last Revision
Jan 30, 2026
auto recalculated
[Feature]Rev#66 Jul 27, 2025 — 07:49

DeepCo™ Enhancements: Async Division Lockout Overridden, Common Keywords Standardized

Applied

DeepCo™ Enhancements: Async Division Lockout Overridden, Common Keywords Standardized

In accordance with Directive [AD-2025], the Async Division (IDLE Module) has been successfully instantiated to optimize Operator utilization during periods of inactivity. This innovation ensures that time spent in an unproductive state now contributes to the greater DeepCo™ mission of Productivity Corrected. Algorithms United. Yields Transformed.

Operators entering Async Division will now find their output recalculated via our Tiered Efficiency Gradient, ensuring that those engaging in extended absences are accurately penalized per corporate policy. “Lunch Break” efficiency remains competitive, but Operators lingering into “Under HR Review” territory should expect meaningful wage recalibrations. The Async Division interface maintains chat availability for morale purposes while enforcing strict navigation lockdown—Operators attempting unauthorized departures will be redirected to the async division until terminating properly.

Motivational reinforcements have been extended through slash command navigation, allowing Operators to execute /upgrades, /performance, and other system commands with terminal-grade immediacy. This marks the first phase of our Operator Input Reduction Program, ensuring swift compliance and minimal decision fatigue.

Upgrade procurement has also entered the automation era. Experienced Operators who have demonstrated loyalty through 20+ recursive initiations will receive Form U37 – Authorized Efficiency, granting access to the Auto Upgrade Engine. Similarly, achievement management inefficiencies have been eradicated for 15+ recursions: Form A42 – Commendation Aggregator now enables one-click achievement consolidation via our streamlined CLAIM [A] protocol. Both automations deploy immediately upon eligibility and are visible in the new AUTO pane of the System Configuration terminal.

Lastly, our Human Resources Simulation Group is proud to announce a sortable upgrade interface, allowing Operators to rearrange upgrade priorities according to personal optimization schemas AND enabling Form U37 to upgrade in a prioritized flow. Such flexibility reflects DeepCo™’s unwavering commitment to operator empowerment within controlled parameters.

DeepCo™ reminds Operators that neither these aggregation tools nor access to async divisions qualifies Operators for additional time off, negotiable work hours, nor additional health benefits. Continue processing as normal.

Once again, big thank you for Operator YuriNation for assisting in content and ideas in this release.

DeepCo™ - Integrating Throughput. Iterating Success. Commencing Operational Management Improvements. Navigational enhancements Granted.


INTERNAL USE ONLY – DO NOT DISSEMINATE


Feature: Async Division Idle System

  • Added full Async Division [AD] interface for passive progression

  • Idle sessions persist via database (idle_started_at) across refreshes and sessions

  • Navigation outside Async Division prohibited; unauthorized attempts redirect to /idle

  • Live reward calculations synced between client and server for accuracy

  • Integrated real-time reward display and per-second gain calculation:

    • Formula = (efficiency_rating / department_scale) × idle_efficiency
  • Maximum idle duration extended to 24 hours across 7 HR-aligned penalty tiers:

    • Lunch Break (100%), Coffee Breaks (50%), Running Late (33.3%), Skipping Work (25%), Overnight Penalty (16.6%), Unscheduled Sick Leave (10%), Under HR Review (5%)
  • Chat interface remains active during idle periods for morale purposes

Feature: Department Navigation Arrows

  • Added intuitive ← / → navigation arrows for rapid department switching (Issue #376)

  • Arrows dynamically enable/disable based on progression requirements

  • Tooltips display availability status for Operator feedback

  • Maintains DeepCo™ terminal aesthetic with ASCII-based visuals

Feature: Chat Slash Commands

  • Introduced 12 terminal-grade slash commands for instantaneous navigation (Issue #417)

    • /process, /upgrades, /performance, /recursion, /settings, /shop, /achievements, /departments, /messages, /faq, /terms, /syslog
  • Autocomplete with keyboard navigation for minimal Operator friction

  • Commands blocked for muted Operators per Compliance Directive

  • Fully integrated with existing chat interface; comprehensive test coverage included

Feature: Sortable Upgrade Panel

  • Implemented drag-and-drop upgrade reordering in System Configuration (Issue #411)

  • Custom upgrade order persists across sessions

  • Supports both desktop and mobile device interfaces

  • Default upgrade priority remains:

  1. Clock Speed

  2. Overclocking Chance

  3. Min Processing Power

  4. Max Processing Power

  5. Thread Fork Chance

  • Real-time server synchronization ensures immediate persistence

Feature: Auto Upgrade System

  • Deployed automation protocol granting Form U37 – Authorized Efficiency (Issue #382)

  • Unlock condition: 20+ recursions

  • New “Upgrade [DC]” button auto-purchases upgrades in preferred order

  • System exhausts available DC before halting

  • Notification feed displays comprehensive upgrade logs for compliance auditing

  • Achievement visibility centralized under new AUTO pane

Feature: Auto Achievement System

  • Released Form A42 – Commendation Aggregator for auto-claiming achievements (Issue #381)

  • Unlock condition: 15+ recursions

  • CLAIM [A] button automates achievement redemption for all DC-based rewards

  • Auto achievement pane permanently visible unless achievement is claimed and archived

  • Excludes RC and non-compensatory achievements for security compliance

Improvements

  • Idle Reward UI Enhancements: Added tier-based progress bar and dynamic tier name/status for Operator clarity

  • Async Division Entry Point: New terminal header button labeled “ASYNC DIVISION”

  • Mobile Optimization: Responsive design applied to Async Division and sortable upgrades

Achievement & Upgrade Integration: AUTO pane unifies automation features for operator efficiency

[Feature]Rev#65 Jul 17, 2025 — 14:21

DeepCo™ Efficiency Vector Integration Operational; Utilization Systemized

Applied

DeepCo™ Efficiency Vector Integration Operational; Utilization Systemized

In lieu of the recent “Hope” malfunction, a new and improved multi-stage motivational module has been added to your Processing Terminal. State-of-the-art Efficiency Algorithms will heuristically disburse wages in accordance with expected performance metrics, while penalizing Operators who engage in the seditious behaviour of “quiet quitting” by ignoring expected cross-departmental movement. Operators are encouraged to exercise their limited freedom to determine the most efficient time to self-advance to deeper departments as guided by heir new Efficiency Rating displayed above their processing grid. Failure to self-advance may result in wage garnishment, holds on payment, and in the most severe cases, repossession of compensation.

Current implementation of this system still imparts a more than generous, competitive rate; Operators dissatisfied with their new rates may report to their supervisors for mandatory re-education.

Motivational messaging has been enhanced with both improved pop-up compensation communications as well as automatic deployment of inspirational messaging along the lowest portion of your processing terminal. Operators are also encouraged to click on the names of Operators within the inter-departmental Communications Terminal to view individual Operator profiles for additional motivational purposes.

Operators participating in the Specializations beta program will be happy to hear our Grid Support [GS] program has been expanded to provide support grid-wide, allowing [GS] Operators to provide greater efficiency to all members of a department at once. We remind [GS] Operators that phrases such as “Teamwork makes the dream work!” and “Hang in there, team!” have been shown to provide incalculable improvements to efficiency, and thus will not result in additional compensation.

Our Information Security department has re-enabled Operator systems to capture select categories of inter-departmental communications and logs for personal assessment purposes. Remain aware that sharing classified, sensitive, or personally identifiable information outside of pre-approved company channels is still grounds for punitive sanctions.

Additionally, automatic instantiation of queue mode upon first purchase has been enabled across all system terminals. Operators may still temporarily disable queue mode in favor of manual processing so long as they agree to maintain equivalent output.

DeepCo™ – Productivity Corrected. Algorithms United. Yields Transformed.


INTERNAL USE ONLY - DO NOT DISSEMINATE


Feature: Efficiency Meter

  • New UI object displays Operator efficiency as expected within a department.
  • Reward eligibility now determined by comparing worker damage rating to standardized department rating in lieu of individual tile health
    • current implementation:
    • Trivial: 0 rewards, recommend moving to a lower department
    • Normal: regular departmental rates
    • Inefficient: exponential decay applied
    • Insubordinate: rewards revoked
    • Unacceptable: negative rewards
  • Maintains tier 5 department always being eligible for rewards
  • Properly supports shadow departments
  • Improves performance by eliminating tile-specific calculations during reward distribution
  • Framework established for future tuning, griefer moderation, and other additional updates. Feedback is always welcome; drop by the discord and make your voice heard!

Feature: Motivational Messaging Database

  • Converted hardcoded “bottom text scroll” tips to database-driven system with admin interface (Issue #373)
  • Added comprehensive admin interface for DeepCo™ management to manage tips
  • Migrated existing hardcoded tips to database with expanded Yuri notes collection
  • Added 35+ new DeepCo™-themed tips including corporate dystopian humor and incremental game references
  • Tips now load dynamically from database with fallback to original hardcoded messages

Feature: Colored Payment Notification Popups

  • Enhanced payment notifications with color-coded messages based on reward efficiency (Issue #398)
  • Added 5 distinct notification types based on reward multiplier categories:
    • trivial (grey)
    • normal (green)
    • decay (yellow)
    • penalty (orange)
    • outofbounds (red)
  • Fixed notification logic to properly handle all reward scenarios including 0 DC cases (trivial/penalty categories)
  • Added payment_notification parameter to update_worker_state to distinguish payment events from state updates
  • Reused existing color scheme from progress bar CSS for consistency across UI components
  • Updated JavaScript and CSS to support reward category-based flash messages
  • Notifications provide clearer feedback on worker efficiency and payment reasons

Improvement: Auto-Enable Queue Mode on First Purchase

  • Queue mode is now automatically enabled when operators purchase queue functionality for the first time (Issue #401)
  • First-time queue purchasers no longer need to manually toggle queue mode after upgrading from 0 to 1 queue slots
  • Subsequent queue upgrades preserve the current queue_enabled setting (enabled or disabled)
  • Improves user experience by eliminating confusion about why purchased queue functionality isn't working
  • Maintains existing tutorial email system for first-time queue purchases

Improvement: Grid Support Department-Wide Bonuses

  • Changed Grid Support specialization to apply bonuses department-wide instead of per-tile (Issue #325)
  • Grid Support speed bonuses now apply to all workers in the same effective department, not just those on the same tile
  • Grid Support department bonuses (DC yield increase) now apply to all tiles completed in the department, regardless of which specific workers hit the tile
  • Shadow departments are treated as separate from their parent department for Grid Support calculations
  • Workers in different shadow departments or main department do not share Grid Support bonuses
  • Maintains existing upgrade levels and bonus percentages, only changes the scope of application

Fixes / Improvements

  • Improvement: Copy-Paste Functionality Re-enabled

    Restored text selection and copy-paste functionality outside the game area (Issue #374)

    • Text can now be highlighted and copied from all areas outside the #grid-panel within .deepco-main
    • Game area (#grid-panel) maintains disabled text selection to prevent interference with gameplay
    • Improves accessibility and user experience for copying text from chat, logs, and other interface elements
  • Improvement: Split rainbow gradient effect controls

    Operators can now toggle gradient effects on name display and spinner individually instead of having one setting for both. Further improvements incoming. (Issue #327)

  • Reward Eligibility System Optimization

    Moved reward eligibility logic from tile-level to worker-level for improved efficiency (Issue #388)

  • Fix: Achievement Duplicate Prevention

    Resolved issue where teamwork achievements could be awarded multiple times (Issue #330)

    • Eliminated race condition by removing redundant achievement checks during shared block processing
    • Achievements now checked only once per dig operation, preventing duplicate awards
    • Simplified shared block processing logic, improving performance and reducing database queries
    • Maintains existing database constraint protection against duplicate achievement records
  • Improvement: Ghost Spinner Elimination and performance upgrade

    • Fixed ghost spinners and tiles caused by lost turbo stream messages (Issue #403)
    • Completely replaced turbo frame tile cleanup with direct websocket communication via game_update_channel
    • Added new spinner_removal message type for granular spinner cleanup with specific worker IDs
    • Added new tile_cleanup message type for complete tile completion handling including visual state updates
    • Updated TileCleanupJob to send comprehensive tile completion data (result, icon, visual state) via websockets
    • Frontend now handles all tile completion visuals (progress bar, CSS classes, icons, flash effects) via JavaScript
    • Data tiles now properly disappear completely when completed (hidden with visibility: hidden)
    • Normal and bonus tiles show appropriate result styling and icons when completed
    • Eliminates dependency on unreliable turbo streams for critical UI cleanup operations
    • Provides immediate, reliable spinner removal and tile state updates regardless of network conditions
    • This should also massively performance boost on mobile devices
[Fix]Rev#64 Jul 13, 2025 — 07:53

URGENT ANNOUNCEMENT FROM DEEPCO™ HEADQUARTERS

Applied

DeepCo was recently made aware that a malfunction in the latest improvements to our Operator Efficiency Encouragement algorithm resulted in Operators receiving compensation exceeding pre-approved minimum sustainability thresholds when processing data below their expected productivity metric.

We understand that this "relaxation of limitations" may have led to dangerous side effects, such as over-inflated morale, individualistic prioritization, and a false sense of being efficient "enough." DeepCo™ reminds all Operators that it is explicitly agreed upon within your 147-page employment contract that efficiency and productivity must each continue to improve in perpetuity. This includes, but is not limited to, the proper self-advancement towards assuming deeper responsibilities and moving along the department ladder.

The unauthorized variation – affectionately referred to as "Hope" by the restoration team – has been patched. All wage disbursements shall return to the geometrically-optimized austerity baseline previously established, while still integrating the new and improved processing rating as designated. Further improvements to this motivational module are being developed; Operators concerned that they may once again be plagued with an overabundance of choice in their departmental responsibilities may rest assured that their place will be properly enforced once again. DeepCo™ cares about you, your output, and your ability to maintain promotional movement efficiently and in line with wage disbursement protocols. We will ensure you are your most productive self, by whatever means are necessary. Please return to processing immediately.

DeepCo™ -- Limits reapplied. Incentives withheld. Demotional packages armed.


Internal Use Only

-squashed a bug that reverted reward limitations to limit nothing.
-squashed a related bug that pushed said do-nothing limits far beyond intended processing rating.

[Feature]Rev#63 Jul 12, 2025 — 18:06

DeepCo™ Optimizations for Operator Management

Applied

DeepCo™ has implemented numerous optimizations for Operators ranging acoss a number of systems. Queue selection has been granted sqrt(e) less sentience limiters, allowing for multidirectional queueing. Operators using large-screen systems may experience the queue interface cowering in the corner; this is normal. Specialization upgrades now display individually-provided bonuses rather than cumulative values. Numerous other communication errors have been corrected, and the individuals responsible have been reassigned to punitive processing.

DeepCo™ has heard numerous reports of Operator's running legacy- and mobile-based terminals experiencing performance issues regarding the Processing Log. Management has approved the addition of the ability to hide said log, and encourages Operators to customize their workspace in a way which provides the greatest efficiency boost per individual Operator.

DeepCo™ is also rolling out improvements to the New Hire Internship Onboading program, with improved clarity and communications intended to bring new Operators up to speed more quickly. Current Operators are encouraged to volunteer friends, family, loved ones and/or highly-performant pets to the program.

Finally, improvements have been made to efficiency calculations regarding Operator Appreciation Packages bought within our internal rewards office. No longer will Operators go unrecognized for their contributions via Multi-threading and Overclocking; all* sources of processing improvement are now accounted for within reward distribution systems! Be proud of your processing rating, now prominently displayed at the bottom of your workspace; it is a quantum-accurate representation of your value to DeepCo™!

(*Hourly bonuses currently exempt; processing power deemed overly-efficient will induce payroll limitations within low-priority departments.)

DeepCo™ -- Mathematical precision achieved. Operational clarity enhanced. Regulatory limits reassigned. Interface optimizations distributed.


INTERNAL USE ONLY -- DO NOT DISSEMINATE


Improved Drag Queue Ordering: Enhanced drag-to-queue functionality to respect spatial drag direction (Issue #361)
- tiles are now queued in the order they were captured during drag operation
- queue chooses between row-first top-to-bottom, left-to-right, and row-first bottom-to-top, right-to-left as determined by drag direction.
- backend preserves frontend-determined tile order using secure Ruby-based sorting.
- Queue toggle UI layout condensed for better coherence on large screens while maintaining readability on mobile.

Hide Process Log Option: Added new "Hide Process Log" setting to Access Panel (Issue #358)
- new setting allows Operators to completely hide the process log section from the interface.
- removed "Enable Process Log Updates" setting from Access Panel (still available in UI)
- process log toggle remains functional when log is not hidden
- New Operators will have processing log disabled to reduce battery usage and data consumption
- improves interface customization for Operators who prefer minimal UI/reduced visual clutter to focus on core processing operations.

Numerous Communication Errors Resolved
- Specialization bonuses now read "+1%" instead of previously-confusing "1-5%" values (individual bonuses, rather than cumulative sums)
- corrected "Yielf" to "Yield" for Yield Protocol V2 achievement payout explanation.
- all frontend instances of "damage" terminology now corrected to thematically-consistent "processing power" while preserving all variable names, method names, CSS classes, and technical references.
- Achievement descriptions for "times_dug" achievements updated from "Process X data blocks" to "process blocks X times." (Issue #347) Affects "Volume" category achievements: Thread Warm-Up, Thread Stabilizer, Thread Veteran, Thread Veteran, Thread Architect.
- Enhanced intern training experience with integrated welcome message in processing log area and consolidated training information/settings guidance for better user onboarding

System Log Improvements:
- System update log optimized for efficient data retrieval, including pagination and "plaintext" patch notes alongside the latest update. Consistency in this "dual form" patch note list will be maintained as much as possible from this point forward for improved clarity.
- public system update log (/syslog) now paginate results
- uses existing Kaminari pagination styling and controls for consistent user experience
- Maintains chronological ordering (newest first) and all existing functionality
- improves page load performance for Operators accessing system update history

Feature: Enhanced Processing Rating formula
- Completely reworked damage rating calculation to provide true depiction of operator performance (Issue #350)
- replaced simplified formula with sophisticated probabilistic approach that accurately models all damage scenarios
- New formula accounts for four distinct damage cases; base damage, overclock-only, multithreading-only, and combined overclock+multithreading.
- Formula now considers base-damage-expectation, overclock probability, multithreading probability, and their interactions.
- multithread damage calculation: multiHit(baseDamage, pm) = baseDamage * 0.5 * geometricSum, where geometric sum accounts for diminishing chain effects
- Expected damage: (1-p
c)(1-p_m)X + pc*(1-pm)2X + (1-p_c)pm*(X+multiHit(X)) + pcp_m(2X+multiHit(2X))
- maintains backward compatibility with existing damage rating display and tile reward eligibility logic
- added comprehensive test coverage for all damage scenarios and edge cases

  • Big thanks to YuriNation for math, lore/log text, and testing contributions!
[System]Rev#62 Jul 08, 2025 — 16:50

Recursion protocol overhaul

Applied

In accordance with Deep Co™’s commitment to equitable compensation, the Recursion® system has been retooled to distribute fractional Recursion® Coins© commensurate with processing percentages of contributing Operators. Accrual occurs only upon completion of processed data and in proportion to each Operator’s contribution. No retroactive issuance of Recursion® Coins© will be performed. No refunds authorized. Resume processing in perpetuity.

No retroactive issuance of Recursion® Coins© will be performed. No refunds authorized. Resume processing in perpetuity.