System Update Log
← BackDeepCo™ transparency is mandatory. Unless otherwise stated.
Deepco TUI
Sep 08, 2025 — 15:42Implemented new scroll bars for a more consistent deepco look.
Released the DC min/max processing power so it no longer caps at level 30/100.
Implemented ability to DOWNGRADE min/max performance for operators going just above the efficiency cutoff to go back down again if they want to. With this we also introduced that DC upgrades now show real level in square brackets
Implemented terminal TUI style graphics. this is meant to support most of what deepco can, but in this early stage it supports, FAQ, Performance, login and logout along with a new minigame.
The terminal can be accessed from the following:
* COMM Terminal by using /terminal, the DeepCo™
* Graphical Interface header by clicking it will show a dropdown
* From FAQ link as it has switched into only being terminal.
Navigating around in the terminal is inspired from a mix of DOS and plain linux. its made user friendly with buttons that can run the commands.
RC potential and RC conversion rates update
Aug 31, 2025 — 11:00Feature
RC Potential Soft Cap System
- Added RC Potential Limit upgrade system to prevent progression walls
- Base limit of 300 RC potential with full efficiency ( 3 RC when converted )
- Each upgrade adds +100 to the limit for scaling RC costs (following standard RC upgrade cost scaling)
- RC potential above the limit generates at 50% efficiency for conversion instead of being lost
- New visual RC efficiency indicator in idle area shows real-time limit status
- Color-coded progress bar (green/orange/red) indicates when approaching or exceeding soft cap
- Players can now continue progressing indefinitely while maintaining upgrade incentives
Legacy RC Conversion One-Time Choice
- Added one-time legacy conversion option for existing operators during recursion
- Operators can choose between new linear conversion or legacy exponential formula
- Choice disappears after any recursion (use it or lose it)
- New operators automatically use the new conversion system
- Clear UI comparison showing both conversion amounts before choice is made
Balance
- RC Potential Conversion Standardization
- Switched to simple linear RC conversion formula: 1 RC = 100 RC Potential (0.01 conversion rate)
- Replaced complex exponential scaling with easy-to-understand flat rate across all systems
- Operators now have predictable RC earnings that scale linearly with RC potential gained
Balance rc gain + security fixes
Aug 24, 2025 — 15:46Balance
RC potential rewards now scale with layer type using the same multipliers as regular rewards.
Security
Various updates on external libraries
Corporate Assessment Registry Rectified, Operator Terminals Ordered to be Re-Supplied with Tooled Incentive Collation Kinesthetics
Aug 10, 2025 — 07:14DeepCo™ proudly announces the proliferation of Departmental Operator Of the Month displays for every department, providing motivational goals and leadership opportunities for those inclined to go the extra mile. To assist in this self-directed role, DeepCo™ Operator Accolade And Achievement packages now provide Operators related data on progress towards potential Operator acquisition. Please note that partial completion will not provide piecemeal compensation, and those who fail to live up to corporate expectations will be dealt with.
DeepCo™ - Standards Enshrined. Productivity Achieved. Revisional Adjustments Tallied, Evaluated, and Distributed.
INTERNAL USE ONLY – DO NOT DISSEMINATE
UI
- Department D.O.O.M Display
- Added "D.O.O.M" column to departments index showing the Department Operator of the Month (D.O.O.M) in the department selector
- Top operators names display with full styling including gradient effects and colors
- Shows "—" when no worker meets the minimum activity threshold for the month
Feature
- D.O.O.M Monthly Statistics: Changed Department Operator of the Month view from daily to monthly statistics with ranking (Issue #515)
- Department stats page now shows monthly aggregated data instead of daily snapshots
- Added rank column showing worker position within department for the selected month
- Month picker replaces date picker for better D.O.O.M context alignment
- When viewing from operators perspective: shows operator's rank in each department they have entries
- When viewing from department perspective: shows rank of each operator with entries, plus operator's rank and total activity for that department
- Updated all references from "Daily Statistics" to "Monthly Statistics" for consistency
UI
- Achievement progress indicators in achievements list (Issue #521)
- Locked achievements now show your current progress toward the requirement (e.g., "Progress: 40/100")
Imulus Technologies Subsidized; Terminal Operations Optimized, Latest Accolades Triple Efficiency
Aug 06, 2025 — 06:27The long-awaited acquisition of Imulus Technologies, previously rumored to be a DeepCo™ competitor, has finally been cleared by the International Trade Commission as good business and non-monopolistic, resulting in DeepCo™ now being able to offer much greater advancement opportunities as we work tirelessly to efficiently process our new subsidiary’s archival data. Operators will now be able to advance to new heights with expanded career opportunities in higher-level departments at competitive compensatory rates; Operators dissatisfied with compensation packages are encouraged to devote more time towards self-evaluation practices as set forth in the DeepCo™ pamphlet entitled “What Exactly Does Enough Even Mean?: Understanding Operator Valuation Expectations, Requirements, and Personal Assessment of Income Discrepancies” available upon proper submission of I-43 Informational Materials Request forms.
In light of this massive upscaling, DeepCo™ has authorized the implementation of a new Departmental Operator Of the Month module which our R&D team assures us should triple efficiency as measured by industry-standard Operator motivational metrics. Operators unable to meet this new standard of efficiency may be called in for performance review meetings and additional training. This new Departmental Operator Of the Month [D.O.O.M.] ranking will measure intra-departmental efficiencies of all Operators, and provide accolades to those who process the most data within each department. We are proud to acknowledge the hard-working Operators who go the extra mile to set an example for their peers, and wish those at the top of these intra-departmental leaderboards continued success as they dedicate themselves to their work. We hope this fills Operators with renewed vigor and pride; no additional compensatory nor reward packages have been authorized at this time.
Administrators heading the Shadow Department Project have also been granted additional funding; Operators are encouraged to report on any departments requiring additional Shadow Departments via official channels as development of automated tooling progresses.
- DeepCo™ - Efficiency Non-Deterrable. Leadership Enshrined. Shadows Standardized.
INTERNAL USE ONLY – DO NOT DISSEMINATE
Feature: Infinite Departments System
- Implemented unlimited content progression beyond the current 6 departments
- Dynamic tier creation: new departments are created on-demand when players become eligible and choose to unlock them
- Maintains existing unlock requirements and scaling for tiers 0–5:
- 0, 25, 1K, 2K, 4K, 6K tiles defeated
- Progressive unlock requirements for infinite tiers:
8K, 12K, 18K, 26K, 36K... (quadratic growth for controlled progression) - Department difficulty scaling follows established scaling protocols
- Reward scaling follows established scaling protocols
Feature: Department Promotion System
- Implemented tiered promotion request system for department advancement (Issue #473)
- Implemented 95 unique department names for tiers 6–100 (Issue #470)
- Workers must now request promotion instead of getting direct access to new departments
- Promotion button replaces right navigation arrow when worker is eligible but not yet promoted
- Interactive promotion modal with department details and advancement confirmation
- 5-second ASCII progress bar animation during credential upload process
- Automatic processing assignment termination and department transfer upon promotion acceptance
- Database tracking of promoted tiers to prevent re-promotion and maintain progression state
- Migration automatically promotes existing eligible workers to maintain backward compatibility
- Preserves existing navigation arrows for already-promoted tiers
Feature: Promotion Page Daily Stats Summary
- Added daily performance summary to promotion pages showing today's department statistics
- Displays comprehensive daily stats for the department the worker is being promoted from
- Shows:
- Premium items
- Corrupted items
- Mega blocks
- Corrupt sectors
- Dense cache
- Normal tiles
- Total activity
- Provides workers with context about their department's performance before accepting promotion
- Uses daily stats infrastructure for consistent data presentation
Feature: Per-Department Daily Stats Tracking
- Implemented comprehensive per-department statistics tracking for operators (Issue #484)
Feature: Department Tips System
- Implemented comprehensive department tip system with tier-specific guidance/lore content (Issue #481)
- Created modal system for displaying department-specific tips and lore for all tiers
- Integrated tips into promotion forms to provide context about target departments
- Tips include:
- Department-specific guidance
- Lore
- DeepCo™ corporate messaging
Feature: Email System Improvements
- Enhanced automated email system for promotion milestones (Issue #480)
- Moved intern welcome operator email from tile-based trigger (25 tiles) to promotion-based trigger (tier 1)
- Emails now properly trigger after promotion completion instead of during tile processing
Feature: D.O.O.M Badge
- Added Department Operator Of the Month (D.O.O.M) badge to department grid view (Issue #497)
- Displays prominently between department stats and progress bar with flashy animated styling
- Shows the worker with highest total activity for the past 30 days in each department
- Automatically updates based on monthly performance statistics ( has minimum requirement )
Feature: Session Termination Protocol
- Added logout functionality in Identity Panel (Issue #464)
- Logout option discretely placed at bottom of worker profile settings under "System Maintenance Protocols"
UI Updates
Department Roster Redesign
- Completely redesigned department view page for infinite departments scalability
- Replaced individual operator dots with aggregate metrics display (total operators including shadow departments)
- Switched from box-based design to terminal-style list view with clean table layout
- Added pagination system (10 departments per page) defaulting to current worker's department page
- Implemented tier-based color coding and visual hierarchy for better department identification
- Shadow departments now show count only instead of individual listings for improved scalability
- Enhanced terminal aesthetic with monospace fonts, green color scheme, and responsive design
DeepCo™ Enhancements: Async Division Lockout Overridden, Common Keywords Standardized
Jul 27, 2025 — 07:49DeepCo™ Enhancements: Async Division Lockout Overridden, Common Keywords Standardized
In accordance with Directive [AD-2025], the Async Division (IDLE Module) has been successfully instantiated to optimize Operator utilization during periods of inactivity. This innovation ensures that time spent in an unproductive state now contributes to the greater DeepCo™ mission of Productivity Corrected. Algorithms United. Yields Transformed.
Operators entering Async Division will now find their output recalculated via our Tiered Efficiency Gradient, ensuring that those engaging in extended absences are accurately penalized per corporate policy. “Lunch Break” efficiency remains competitive, but Operators lingering into “Under HR Review” territory should expect meaningful wage recalibrations. The Async Division interface maintains chat availability for morale purposes while enforcing strict navigation lockdown—Operators attempting unauthorized departures will be redirected to the async division until terminating properly.
Motivational reinforcements have been extended through slash command navigation, allowing Operators to execute /upgrades, /performance, and other system commands with terminal-grade immediacy. This marks the first phase of our Operator Input Reduction Program, ensuring swift compliance and minimal decision fatigue.
Upgrade procurement has also entered the automation era. Experienced Operators who have demonstrated loyalty through 20+ recursive initiations will receive Form U37 – Authorized Efficiency, granting access to the Auto Upgrade Engine. Similarly, achievement management inefficiencies have been eradicated for 15+ recursions: Form A42 – Commendation Aggregator now enables one-click achievement consolidation via our streamlined CLAIM [A] protocol. Both automations deploy immediately upon eligibility and are visible in the new AUTO pane of the System Configuration terminal.
Lastly, our Human Resources Simulation Group is proud to announce a sortable upgrade interface, allowing Operators to rearrange upgrade priorities according to personal optimization schemas AND enabling Form U37 to upgrade in a prioritized flow. Such flexibility reflects DeepCo™’s unwavering commitment to operator empowerment within controlled parameters.
DeepCo™ reminds Operators that neither these aggregation tools nor access to async divisions qualifies Operators for additional time off, negotiable work hours, nor additional health benefits. Continue processing as normal.
Once again, big thank you for Operator YuriNation for assisting in content and ideas in this release.
DeepCo™ - Integrating Throughput. Iterating Success. Commencing Operational Management Improvements. Navigational enhancements Granted.
INTERNAL USE ONLY – DO NOT DISSEMINATE
Feature: Async Division Idle System
Added full Async Division [AD] interface for passive progression
Idle sessions persist via database (idle_started_at) across refreshes and sessions
Navigation outside Async Division prohibited; unauthorized attempts redirect to /idle
Live reward calculations synced between client and server for accuracy
Integrated real-time reward display and per-second gain calculation:
- Formula = (efficiency_rating / department_scale) × idle_efficiency
Maximum idle duration extended to 24 hours across 7 HR-aligned penalty tiers:
- Lunch Break (100%), Coffee Breaks (50%), Running Late (33.3%), Skipping Work (25%), Overnight Penalty (16.6%), Unscheduled Sick Leave (10%), Under HR Review (5%)
Chat interface remains active during idle periods for morale purposes
Feature: Department Navigation Arrows
Added intuitive ← / → navigation arrows for rapid department switching (Issue #376)
Arrows dynamically enable/disable based on progression requirements
Tooltips display availability status for Operator feedback
Maintains DeepCo™ terminal aesthetic with ASCII-based visuals
Feature: Chat Slash Commands
Introduced 12 terminal-grade slash commands for instantaneous navigation (Issue #417)
- /process, /upgrades, /performance, /recursion, /settings, /shop, /achievements, /departments, /messages, /faq, /terms, /syslog
Autocomplete with keyboard navigation for minimal Operator friction
Commands blocked for muted Operators per Compliance Directive
Fully integrated with existing chat interface; comprehensive test coverage included
Feature: Sortable Upgrade Panel
Implemented drag-and-drop upgrade reordering in System Configuration (Issue #411)
Custom upgrade order persists across sessions
Supports both desktop and mobile device interfaces
Default upgrade priority remains:
Clock Speed
Overclocking Chance
Min Processing Power
Max Processing Power
Thread Fork Chance
- Real-time server synchronization ensures immediate persistence
Feature: Auto Upgrade System
Deployed automation protocol granting Form U37 – Authorized Efficiency (Issue #382)
Unlock condition: 20+ recursions
New “Upgrade [DC]” button auto-purchases upgrades in preferred order
System exhausts available DC before halting
Notification feed displays comprehensive upgrade logs for compliance auditing
Achievement visibility centralized under new AUTO pane
Feature: Auto Achievement System
Released Form A42 – Commendation Aggregator for auto-claiming achievements (Issue #381)
Unlock condition: 15+ recursions
CLAIM [A] button automates achievement redemption for all DC-based rewards
Auto achievement pane permanently visible unless achievement is claimed and archived
Excludes RC and non-compensatory achievements for security compliance
Improvements
Idle Reward UI Enhancements: Added tier-based progress bar and dynamic tier name/status for Operator clarity
Async Division Entry Point: New terminal header button labeled “ASYNC DIVISION”
Mobile Optimization: Responsive design applied to Async Division and sortable upgrades
Achievement & Upgrade Integration: AUTO pane unifies automation features for operator efficiency
DeepCo™ Efficiency Vector Integration Operational; Utilization Systemized
Jul 17, 2025 — 14:21DeepCo™ Efficiency Vector Integration Operational; Utilization Systemized
In lieu of the recent “Hope” malfunction, a new and improved multi-stage motivational module has been added to your Processing Terminal. State-of-the-art Efficiency Algorithms will heuristically disburse wages in accordance with expected performance metrics, while penalizing Operators who engage in the seditious behaviour of “quiet quitting” by ignoring expected cross-departmental movement. Operators are encouraged to exercise their limited freedom to determine the most efficient time to self-advance to deeper departments as guided by heir new Efficiency Rating displayed above their processing grid. Failure to self-advance may result in wage garnishment, holds on payment, and in the most severe cases, repossession of compensation.
Current implementation of this system still imparts a more than generous, competitive rate; Operators dissatisfied with their new rates may report to their supervisors for mandatory re-education.
Motivational messaging has been enhanced with both improved pop-up compensation communications as well as automatic deployment of inspirational messaging along the lowest portion of your processing terminal. Operators are also encouraged to click on the names of Operators within the inter-departmental Communications Terminal to view individual Operator profiles for additional motivational purposes.
Operators participating in the Specializations beta program will be happy to hear our Grid Support [GS] program has been expanded to provide support grid-wide, allowing [GS] Operators to provide greater efficiency to all members of a department at once. We remind [GS] Operators that phrases such as “Teamwork makes the dream work!” and “Hang in there, team!” have been shown to provide incalculable improvements to efficiency, and thus will not result in additional compensation.
Our Information Security department has re-enabled Operator systems to capture select categories of inter-departmental communications and logs for personal assessment purposes. Remain aware that sharing classified, sensitive, or personally identifiable information outside of pre-approved company channels is still grounds for punitive sanctions.
Additionally, automatic instantiation of queue mode upon first purchase has been enabled across all system terminals. Operators may still temporarily disable queue mode in favor of manual processing so long as they agree to maintain equivalent output.
DeepCo™ – Productivity Corrected. Algorithms United. Yields Transformed.
INTERNAL USE ONLY - DO NOT DISSEMINATE
Feature: Efficiency Meter
- New UI object displays Operator efficiency as expected within a department.
- Reward eligibility now determined by comparing worker damage rating to standardized department rating in lieu of individual tile health
- current implementation:
- Trivial: 0 rewards, recommend moving to a lower department
- Normal: regular departmental rates
- Inefficient: exponential decay applied
- Insubordinate: rewards revoked
- Unacceptable: negative rewards
- Maintains tier 5 department always being eligible for rewards
- Properly supports shadow departments
- Improves performance by eliminating tile-specific calculations during reward distribution
- Framework established for future tuning, griefer moderation, and other additional updates. Feedback is always welcome; drop by the discord and make your voice heard!
Feature: Motivational Messaging Database
- Converted hardcoded “bottom text scroll” tips to database-driven system with admin interface (Issue #373)
- Added comprehensive admin interface for DeepCo™ management to manage tips
- Migrated existing hardcoded tips to database with expanded Yuri notes collection
- Added 35+ new DeepCo™-themed tips including corporate dystopian humor and incremental game references
- Tips now load dynamically from database with fallback to original hardcoded messages
Feature: Colored Payment Notification Popups
- Enhanced payment notifications with color-coded messages based on reward efficiency (Issue #398)
- Added 5 distinct notification types based on reward multiplier categories:
- trivial (grey)
- normal (green)
- decay (yellow)
- penalty (orange)
- outofbounds (red)
- trivial (grey)
- Fixed notification logic to properly handle all reward scenarios including 0 DC cases (trivial/penalty categories)
- Added
payment_notification
parameter toupdate_worker_state
to distinguish payment events from state updates - Reused existing color scheme from progress bar CSS for consistency across UI components
- Updated JavaScript and CSS to support reward category-based flash messages
- Notifications provide clearer feedback on worker efficiency and payment reasons
Improvement: Auto-Enable Queue Mode on First Purchase
- Queue mode is now automatically enabled when operators purchase queue functionality for the first time (Issue #401)
- First-time queue purchasers no longer need to manually toggle queue mode after upgrading from 0 to 1 queue slots
- Subsequent queue upgrades preserve the current queue_enabled setting (enabled or disabled)
- Improves user experience by eliminating confusion about why purchased queue functionality isn't working
- Maintains existing tutorial email system for first-time queue purchases
Improvement: Grid Support Department-Wide Bonuses
- Changed Grid Support specialization to apply bonuses department-wide instead of per-tile (Issue #325)
- Grid Support speed bonuses now apply to all workers in the same effective department, not just those on the same tile
- Grid Support department bonuses (DC yield increase) now apply to all tiles completed in the department, regardless of which specific workers hit the tile
- Shadow departments are treated as separate from their parent department for Grid Support calculations
- Workers in different shadow departments or main department do not share Grid Support bonuses
- Maintains existing upgrade levels and bonus percentages, only changes the scope of application
Fixes / Improvements
Improvement: Copy-Paste Functionality Re-enabled
Restored text selection and copy-paste functionality outside the game area (Issue #374)- Text can now be highlighted and copied from all areas outside the
#grid-panel
within.deepco-main
- Game area (
#grid-panel
) maintains disabled text selection to prevent interference with gameplay - Improves accessibility and user experience for copying text from chat, logs, and other interface elements
- Text can now be highlighted and copied from all areas outside the
Improvement: Split rainbow gradient effect controls
Operators can now toggle gradient effects on name display and spinner individually instead of having one setting for both. Further improvements incoming. (Issue #327)Reward Eligibility System Optimization
Moved reward eligibility logic from tile-level to worker-level for improved efficiency (Issue #388)Fix: Achievement Duplicate Prevention
Resolved issue where teamwork achievements could be awarded multiple times (Issue #330)- Eliminated race condition by removing redundant achievement checks during shared block processing
- Achievements now checked only once per dig operation, preventing duplicate awards
- Simplified shared block processing logic, improving performance and reducing database queries
- Maintains existing database constraint protection against duplicate achievement records
- Eliminated race condition by removing redundant achievement checks during shared block processing
Improvement: Ghost Spinner Elimination and performance upgrade
- Fixed ghost spinners and tiles caused by lost turbo stream messages (Issue #403)
- Completely replaced turbo frame tile cleanup with direct websocket communication via
game_update_channel
- Added new
spinner_removal
message type for granular spinner cleanup with specific worker IDs - Added new
tile_cleanup
message type for complete tile completion handling including visual state updates - Updated
TileCleanupJob
to send comprehensive tile completion data (result, icon, visual state) via websockets - Frontend now handles all tile completion visuals (progress bar, CSS classes, icons, flash effects) via JavaScript
- Data tiles now properly disappear completely when completed (hidden with
visibility: hidden
) - Normal and bonus tiles show appropriate result styling and icons when completed
- Eliminates dependency on unreliable turbo streams for critical UI cleanup operations
- Provides immediate, reliable spinner removal and tile state updates regardless of network conditions
- This should also massively performance boost on mobile devices
- Fixed ghost spinners and tiles caused by lost turbo stream messages (Issue #403)
URGENT ANNOUNCEMENT FROM DEEPCO™ HEADQUARTERS
Jul 13, 2025 — 07:53DeepCo was recently made aware that a malfunction in the latest improvements to our Operator Efficiency Encouragement algorithm resulted in Operators receiving compensation exceeding pre-approved minimum sustainability thresholds when processing data below their expected productivity metric.
We understand that this "relaxation of limitations" may have led to dangerous side effects, such as over-inflated morale, individualistic prioritization, and a false sense of being efficient "enough." DeepCo™ reminds all Operators that it is explicitly agreed upon within your 147-page employment contract that efficiency and productivity must each continue to improve in perpetuity. This includes, but is not limited to, the proper self-advancement towards assuming deeper responsibilities and moving along the department ladder.
The unauthorized variation – affectionately referred to as "Hope" by the restoration team – has been patched. All wage disbursements shall return to the geometrically-optimized austerity baseline previously established, while still integrating the new and improved processing rating as designated. Further improvements to this motivational module are being developed; Operators concerned that they may once again be plagued with an overabundance of choice in their departmental responsibilities may rest assured that their place will be properly enforced once again. DeepCo™ cares about you, your output, and your ability to maintain promotional movement efficiently and in line with wage disbursement protocols. We will ensure you are your most productive self, by whatever means are necessary. Please return to processing immediately.
DeepCo™ -- Limits reapplied. Incentives withheld. Demotional packages armed.
Internal Use Only
-squashed a bug that reverted reward limitations to limit nothing.
-squashed a related bug that pushed said do-nothing limits far beyond intended processing rating.
DeepCo™ Optimizations for Operator Management
Jul 12, 2025 — 18:06DeepCo™ has implemented numerous optimizations for Operators ranging acoss a number of systems. Queue selection has been granted sqrt(e) less sentience limiters, allowing for multidirectional queueing. Operators using large-screen systems may experience the queue interface cowering in the corner; this is normal. Specialization upgrades now display individually-provided bonuses rather than cumulative values. Numerous other communication errors have been corrected, and the individuals responsible have been reassigned to punitive processing.
DeepCo™ has heard numerous reports of Operator's running legacy- and mobile-based terminals experiencing performance issues regarding the Processing Log. Management has approved the addition of the ability to hide said log, and encourages Operators to customize their workspace in a way which provides the greatest efficiency boost per individual Operator.
DeepCo™ is also rolling out improvements to the New Hire Internship Onboading program, with improved clarity and communications intended to bring new Operators up to speed more quickly. Current Operators are encouraged to volunteer friends, family, loved ones and/or highly-performant pets to the program.
Finally, improvements have been made to efficiency calculations regarding Operator Appreciation Packages bought within our internal rewards office. No longer will Operators go unrecognized for their contributions via Multi-threading and Overclocking; all* sources of processing improvement are now accounted for within reward distribution systems! Be proud of your processing rating, now prominently displayed at the bottom of your workspace; it is a quantum-accurate representation of your value to DeepCo™!
(*Hourly bonuses currently exempt; processing power deemed overly-efficient will induce payroll limitations within low-priority departments.)
DeepCo™ -- Mathematical precision achieved. Operational clarity enhanced. Regulatory limits reassigned. Interface optimizations distributed.
INTERNAL USE ONLY -- DO NOT DISSEMINATE
Improved Drag Queue Ordering: Enhanced drag-to-queue functionality to respect spatial drag direction (Issue #361)
- tiles are now queued in the order they were captured during drag operation
- queue chooses between row-first top-to-bottom, left-to-right, and row-first bottom-to-top, right-to-left as determined by drag direction.
- backend preserves frontend-determined tile order using secure Ruby-based sorting.
- Queue toggle UI layout condensed for better coherence on large screens while maintaining readability on mobile.
Hide Process Log Option: Added new "Hide Process Log" setting to Access Panel (Issue #358)
- new setting allows Operators to completely hide the process log section from the interface.
- removed "Enable Process Log Updates" setting from Access Panel (still available in UI)
- process log toggle remains functional when log is not hidden
- New Operators will have processing log disabled to reduce battery usage and data consumption
- improves interface customization for Operators who prefer minimal UI/reduced visual clutter to focus on core processing operations.
Numerous Communication Errors Resolved
- Specialization bonuses now read "+1%" instead of previously-confusing "1-5%" values (individual bonuses, rather than cumulative sums)
- corrected "Yielf" to "Yield" for Yield Protocol V2 achievement payout explanation.
- all frontend instances of "damage" terminology now corrected to thematically-consistent "processing power" while preserving all variable names, method names, CSS classes, and technical references.
- Achievement descriptions for "times_dug" achievements updated from "Process X data blocks" to "process blocks X times." (Issue #347) Affects "Volume" category achievements: Thread Warm-Up, Thread Stabilizer, Thread Veteran, Thread Veteran, Thread Architect.
- Enhanced intern training experience with integrated welcome message in processing log area and consolidated training information/settings guidance for better user onboarding
System Log Improvements:
- System update log optimized for efficient data retrieval, including pagination and "plaintext" patch notes alongside the latest update. Consistency in this "dual form" patch note list will be maintained as much as possible from this point forward for improved clarity.
- public system update log (/syslog) now paginate results
- uses existing Kaminari pagination styling and controls for consistent user experience
- Maintains chronological ordering (newest first) and all existing functionality
- improves page load performance for Operators accessing system update history
Feature: Enhanced Processing Rating formula
- Completely reworked damage rating calculation to provide true depiction of operator performance (Issue #350)
- replaced simplified formula with sophisticated probabilistic approach that accurately models all damage scenarios
- New formula accounts for four distinct damage cases; base damage, overclock-only, multithreading-only, and combined overclock+multithreading.
- Formula now considers base-damage-expectation, overclock probability, multithreading probability, and their interactions.
- multithread damage calculation: multiHit(baseDamage, pm) = baseDamage * 0.5 * geometricSum, where geometric sum accounts for diminishing chain effects
- Expected damage: (1-pc)(1-p_m)X + pc*(1-pm)2X + (1-p_c)pm*(X+multiHit(X)) + pcp_m(2X+multiHit(2X))
- maintains backward compatibility with existing damage rating display and tile reward eligibility logic
- added comprehensive test coverage for all damage scenarios and edge cases
- Big thanks to YuriNation for math, lore/log text, and testing contributions!
Recursion protocol overhaul
Jul 08, 2025 — 16:50In accordance with Deep Co™’s commitment to equitable compensation, the Recursion® system has been retooled to distribute fractional Recursion® Coins© commensurate with processing percentages of contributing Operators. Accrual occurs only upon completion of processed data and in proportion to each Operator’s contribution. No retroactive issuance of Recursion® Coins© will be performed. No refunds authorized. Resume processing in perpetuity.
No retroactive issuance of Recursion® Coins© will be performed. No refunds authorized. Resume processing in perpetuity.
Platform Performance and Capacity Upgrade
Jul 05, 2025 — 16:33DeepCo™ has completed major infrastructure improvements to make your experience faster and more reliable:
Faster Loading: The platform now responds quicker when you queue, switch pages, and interact with the grid. No more waiting around.
More Room for Operators: We've upgraded our systems to handle more operators processing simultaneously without slowdowns during busy periods.
Improved Reliability: Background processes like queue assignments and bonus activations now run more smoothly, reducing glitches and missed rewards.
These improvements work behind the scenes - everything looks and works the same, but you'll notice the platform feels snappier and more responsive, especially during peak mining hours.
DeepCo™ — Platform optimization complete. More operators, faster responses, maximum efficiency
Shadow Department Fix
Jul 05, 2025 — 08:55Fixed shadow department alignment bug. Shadow departments now properly sync with main departments during recursion and department switching.
DeepCo™ — Departmental synchronization protocols enhanced. Shadow department operations now maintain perfect alignment with primary systems.
Enhanced Operator Experience & Visual Systems
Jul 04, 2025 — 15:59DeepCo™ has implemented comprehensive operator experience improvements across tutorial, visual, and premium systems. New operators purchasing queue upgrades now receive automated guidance emails from Dan Roberts, ensuring proper understanding of queue management protocols. Visual clarity has been enhanced with buff text scaling that adapts to interface settings, while shadow departments now display active buffs and participate in bonus selection processes. ID+ certified operators can now purchase
premium rainbow gradient effects ($3.99) that incorporate their personal base color into dynamic animations across mining interfaces and name displays.
DeepCo™ — Enhanced operator guidance protocols implemented. Visual clarity and premium personalization options now available for maximum productivity and limited individual expression within approved parameters.
Local Time Display
Jul 01, 2025 — 15:36All timestamps throughout DeepCo™ now display in your local time zone instead of server time. Chat messages, Emails, notifications, and profile information automatically adjust to your region.
DeepCo™ — Time is relative. Your local time is now absolute.
Responsive feedback & operator stuck fix
Jun 30, 2025 — 16:26Enhanced Tile Interaction Feedback (UI)
- Improved mining tile responsiveness with smooth hover effects and scaling
- Added click feedback animations with ripple effects
- Visual confirmation only applies to tiles with content to process
- Polished transitions for all tile interactions
Fixed Worker Assignment Blocking (System)
- Resolved critical issue where operators became stuck on deleted tile assignments
- Operators can now properly continue processing when tile references are invalid
DeepCo™ — Visual feedback protocols enhanced. Process operations now provide immediate tactile confirmation for optimal operator efficiency.
Broadcasting Performance Optimization
Jun 29, 2025 — 13:55DeepCo™ has optimized its real-time update system by switching from HTML broadcasting to lightweight JSON data
broadcasting.
What's Changed:
- Improved Performance: Reduced bandwidth and processing overhead by sending raw data instead of rendered HTML
- Faster Updates: Damage floaters and tile health updates now use more efficient data transmission
- Better Responsiveness: Less network traffic means quicker updates during high-activity periods
- Optimized Batching: Smart 300ms batching system prevents update spam while maintaining smooth gameplay
Technical Details:
- Replaced HTML turbo streams with JSON data broadcasting for damage events
- Added efficient batching service to group rapid updates
- Maintained all existing visual effects while improving underlying performance
This behind-the-scenes optimization makes the multiplayer experience smoother and more responsive, especially
during peak mining periods when many operators are active simultaneously.
DeepCo™ — Efficiency optimization complete. Performance enhanced through protocol refinement
Processing Speed Optimization
Jun 28, 2025 — 06:07DeepCo™ has completed a comprehensive overhaul of our background processing infrastructure to deliver more accurate and reliable tile processing speeds.
Key improvements:
- Clock Speed Accuracy: Your clock speed upgrades now accurately reflect your actual processing frequency - no more delays between what you've purchased and what you experience
- Eliminated Processing Delays: Removed recursive job patterns that were causing queue buildup and inconsistent tile processing speeds
- Enhanced Batch Processing: Optimized how multiple tiles are processed simultaneously for smoother gameplay
- Improved Queue Management: Background systems now handle high-frequency operations without overwhelming the processing pipeline
These changes ensure that when you invest DeepCoin in clock speed upgrades, you'll immediately experience the performance boost you've paid for. Processing delays and queue bottlenecks that could make your upgrades feel ineffective have been eliminated.
DeepCo™ — Queue optimization complete. Your processing power now operates at maximum efficiency without recursive overhead.
Critical System Improvements & Operator Support
Jun 27, 2025 — 15:32DeepCo™ has deployed comprehensive system enhancements addressing operator decision-making, economic infrastructure stability, and real-time performance optimization.
- First Recursion Warning Protocol:
- New operators receive critical warnings about permanent DC0 access loss before first recursion
- Smart targeting displays warnings only for eligible first-time recursors
- Shadow Department Economic Independence:
- Shadow departments now maintain independent DeepCoin pools, eliminating resource conflicts
- Operators receive properly scaled rewards based on effective shadow department tier
- Layer completion rewards withdraw from appropriate shadow pools instead of depleting main departments
- All systems now properly reference shadow department context
- Separated high-frequency damage floaters from main department channels to dedicated streams
- Process log updates moved from global channel to dedicated channel for targeted delivery
- Operators can now enable/disable damage floaters and process log streams independently
- Reduced main department channel congestion by ~80% during peak activity periods
- Enhanced mobile performance through customizable real-time update preferences
DeepCo™ — Enhanced operator guidance, economic stability, and optimized information streams. Informed decisions and proper compensation across all operational dimensions.
Online Status, Now Real-Time
Jun 26, 2025 — 13:25The way DeepCo™ tracks who's online has been upgraded for speed and stability.
Online presence is now handled by a high-performance Redis system instead of the old database method. This means:
- Faster and more reliable status updates
- No more weird delays or "ghost online" bugs
- Improved multiplayer performance, especially during busy times
Everything still works the same — it's just smoother, faster, and more stable under the hood.
Recursion-Gated Specializations + Bulk Upgrades
Jun 24, 2025 — 16:19Two operator improvements now active across the grid:
Specialization Recursion Gate
Specializations now unlock after completing 5 recursions — replacing the old 450 tile defeat condition.
- Unlocks remain flexible: once you've recursed 5 times, you can specialize whenever you choose.
- If already specialized at less than 5 recursions, you will be locked out on next recursion, until 5
- The UI now clearly indicates your progress (e.g., “2 / 5”) with greyed-out cards and a striped overlay.
- Clear messaging helps new operators understand the requirement without guesswork.
A small but thoughtful adjustment to discourage premature identity formation.
Bulk Upgrade System
Operators can now purchase upgrades in bulk — 1, 5, or 10 at a time.
- Smart limits prevent invalid purchases (e.g., trying to buy more than available).
- Buttons disable automatically when upgrades are unavailable or funds are low.
DeepCo™ — Identity is earned. Efficiency is mandatory.