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DEEPCO™ SYSTEM UPDATE LOG

REVISION ARCHIVE

Transparent, traceable, and occasionally ominous. Browse every published system adjustment by corporate decree.

[<-] Back to Frontpage
Entries Published
91
since launch
Last Revision
Feb 13, 2026
auto recalculated
[Feature]Rev#93 Feb 13, 2026 — 08:38

The Redistribution & Delay Initiative

Applied

TL;DR
• You can now gift Shop purchases to other Operators.
• Purchase History Log added (tracking begins now).
• New Achievement: Form Q25: Deferred Async Division (Async after queue completes and 1 minute of inactivity).
• Added hidden support for future Async + Active multiplier events.
• Auto async now doubles as a leave buttons aswell when in async for quick leave and queue up again

Operator Asset Redistribution

The Shop now permits direct gifting of purchases to any other Operator.

Whether this is generosity, coercion, or corporate “team building” is irrelevant.
The transfer is logged. The record is permanent.

A Purchase History Log has also been deployed.
It is not backwards compatible. The past has already been processed.

Form Q25: Deferred Async Division

A new achievement has been authorized:

Form Q25: Deferred Async Division

Operators may now schedule Async to begin only after the current queue is fully cleared.

This can be initiated from the Idle page.
Activation may take up to one minute after the queue finishes.

Event Infrastructure (Inactive)

Support has been added for future events that apply multipliers to both Async and Active play.

The mechanism is installed.
The switch is not yet scheduled.

EDIT

  • Added auto async to auto section
  • Auto now waits aswell for 1 minute of complete inactivity before registrering

  • The auto async button can also work as a leave async now when in async already

[Feature]Rev#92 Jan 30, 2026 — 12:04

Freedom Within the Perimeter: Sight Without Agency

Applied

TLDR

  • Dynamic Search: Real time Operator lookup within the Performance Tab.
  • Async status no longer restricts you to the Async Interface.
  • Async page have leave button at top
  • Add operator to a compare list and compare cross all time, weekly and daily.

Deepco™ is committed to fostering a culture of total transparency. To assist you in reaching your mandatory potential, we have integrated a high precision search functionality into your Performance Dashboard.

Operators may now cross reference their personal metrics against any peer in the Deepco™ family. This feature allows for real time comparative analysis across all historical data points, ensuring you always know exactly where you stand within the herd.

The Async Tether Expansion

We have updated the parameters of the Async Division. To maximize your utility, Operators are no longer confined to the Async Interface during background processing. You are now permitted to browse other sectors of the dashboard.
However:

  • No Upgrades: Progress is paused until you are out of async
  • No Recursions: You cannot reset what has not yet been finalized
  • No Specializations: Identity shifts require total system focus

Deepco™ remains confident that this enhanced visibility will provide the "motivation" necessary to eliminate any unproductive variances in your shift.

Remember: A visible operator is an accountable operator.

[Feature]Rev#91 Jan 25, 2026 — 09:23

Enhancing Your Focus for DeepCo™

Applied

At DeepCo™ your performance is our primary concern, because your performance is our profit.
Leveraging data harvested from the !feedback initiative
We’ve heard your complaints regarding "noisy environments" and while we expect high level focus from all personnel, we are granting you the power of the Comm Mute.

This feature allows you to bypass the vocal inefficiencies of your "colleagues". Access this via any noisy slackers Profile Dossier or your personal Operator Dossier, rest assured those noisy individuals will be due a performance review for their disruptive behaviours.

We trust you will use this at your own discretion to ensure your metrics remain within acceptable DeepCo™ parameters. Failure to maintain output due to "noise" will no longer be an excused variance.

[Feature]Rev#90 Jan 20, 2026 — 15:43

Tutorial, tips and minor fixes

Applied

Feature

  • A new tutorial mode in the intern department should make the game easier to get into.
  • If queue is active, its now visible on any page on the tab title

Performance

  • Shadow departments no longer leak websocket traffic between each other.
  • The process area and chat now uses a 'skeleton loader' making the UI less jumpy
  • The tips scroller is changed to a more a gliding text which should improve performance.

Bug fixes

  • Idle area had a bug where if on 2 devices you could be stuck inside idle.
[Feature]Rev#89 Jan 14, 2026 — 16:44

Fork update and performance tweaks

Applied

Fork

  • Prefers to go in more straight direction.
  • Rendering instantly instead of crawling.
  • Modified to be able to pass through processed data blocks
  • Firefox and safari double blink issue fixed

Performance

  • Fork is now only getting one message instead of each tile hit over the ws
  • Assigning a data block had some double websocket messaging
  • A fully processed datablock is now handled by frontend, rewards come in from backend later, this leads to less websocket messaging
  • a double update of the state of operator was sent, now just once per processed data block