██████████                                 █████████
░░███░░░░███                               ███░░░░░███
 ░███   ░░███  ██████   ██████  ████████  ███     ░░░   ██████
 ░███    ░███ ███░░███ ███░░███░░███░░███░███          ███░░███
 ░███    ░███░███████ ░███████  ░███ ░███░███         ░███ ░███
 ░███    ███ ░███░░░  ░███░░░   ░███ ░███░░███     ███░███ ░███
 ██████████  ░░██████ ░░██████  ░███████  ░░█████████ ░░██████
░░░░░░░░░░    ░░░░░░   ░░░░░░   ░███░░░    ░░░░░░░░░   ░░░░░░
                                ░███
                                █████
                               ░░░░░
DEEPCO™ SYSTEM UPDATE LOG

REVISION ARCHIVE

Transparent, traceable, and occasionally ominous. Browse every published system adjustment by corporate decree.

[<-] Back to Frontpage
Entries Published
92
since launch
Last Revision
Mar 30, 2026
auto recalculated
[Feature]Rev#63 Jul 12, 2025 — 18:06

DeepCo™ Optimizations for Operator Management

Applied

DeepCo™ has implemented numerous optimizations for Operators ranging acoss a number of systems. Queue selection has been granted sqrt(e) less sentience limiters, allowing for multidirectional queueing. Operators using large-screen systems may experience the queue interface cowering in the corner; this is normal. Specialization upgrades now display individually-provided bonuses rather than cumulative values. Numerous other communication errors have been corrected, and the individuals responsible have been reassigned to punitive processing.

DeepCo™ has heard numerous reports of Operator's running legacy- and mobile-based terminals experiencing performance issues regarding the Processing Log. Management has approved the addition of the ability to hide said log, and encourages Operators to customize their workspace in a way which provides the greatest efficiency boost per individual Operator.

DeepCo™ is also rolling out improvements to the New Hire Internship Onboading program, with improved clarity and communications intended to bring new Operators up to speed more quickly. Current Operators are encouraged to volunteer friends, family, loved ones and/or highly-performant pets to the program.

Finally, improvements have been made to efficiency calculations regarding Operator Appreciation Packages bought within our internal rewards office. No longer will Operators go unrecognized for their contributions via Multi-threading and Overclocking; all* sources of processing improvement are now accounted for within reward distribution systems! Be proud of your processing rating, now prominently displayed at the bottom of your workspace; it is a quantum-accurate representation of your value to DeepCo™!

(*Hourly bonuses currently exempt; processing power deemed overly-efficient will induce payroll limitations within low-priority departments.)

DeepCo™ -- Mathematical precision achieved. Operational clarity enhanced. Regulatory limits reassigned. Interface optimizations distributed.


INTERNAL USE ONLY -- DO NOT DISSEMINATE


Improved Drag Queue Ordering: Enhanced drag-to-queue functionality to respect spatial drag direction (Issue #361)
- tiles are now queued in the order they were captured during drag operation
- queue chooses between row-first top-to-bottom, left-to-right, and row-first bottom-to-top, right-to-left as determined by drag direction.
- backend preserves frontend-determined tile order using secure Ruby-based sorting.
- Queue toggle UI layout condensed for better coherence on large screens while maintaining readability on mobile.

Hide Process Log Option: Added new "Hide Process Log" setting to Access Panel (Issue #358)
- new setting allows Operators to completely hide the process log section from the interface.
- removed "Enable Process Log Updates" setting from Access Panel (still available in UI)
- process log toggle remains functional when log is not hidden
- New Operators will have processing log disabled to reduce battery usage and data consumption
- improves interface customization for Operators who prefer minimal UI/reduced visual clutter to focus on core processing operations.

Numerous Communication Errors Resolved
- Specialization bonuses now read "+1%" instead of previously-confusing "1-5%" values (individual bonuses, rather than cumulative sums)
- corrected "Yielf" to "Yield" for Yield Protocol V2 achievement payout explanation.
- all frontend instances of "damage" terminology now corrected to thematically-consistent "processing power" while preserving all variable names, method names, CSS classes, and technical references.
- Achievement descriptions for "times_dug" achievements updated from "Process X data blocks" to "process blocks X times." (Issue #347) Affects "Volume" category achievements: Thread Warm-Up, Thread Stabilizer, Thread Veteran, Thread Veteran, Thread Architect.
- Enhanced intern training experience with integrated welcome message in processing log area and consolidated training information/settings guidance for better user onboarding

System Log Improvements:
- System update log optimized for efficient data retrieval, including pagination and "plaintext" patch notes alongside the latest update. Consistency in this "dual form" patch note list will be maintained as much as possible from this point forward for improved clarity.
- public system update log (/syslog) now paginate results
- uses existing Kaminari pagination styling and controls for consistent user experience
- Maintains chronological ordering (newest first) and all existing functionality
- improves page load performance for Operators accessing system update history

Feature: Enhanced Processing Rating formula
- Completely reworked damage rating calculation to provide true depiction of operator performance (Issue #350)
- replaced simplified formula with sophisticated probabilistic approach that accurately models all damage scenarios
- New formula accounts for four distinct damage cases; base damage, overclock-only, multithreading-only, and combined overclock+multithreading.
- Formula now considers base-damage-expectation, overclock probability, multithreading probability, and their interactions.
- multithread damage calculation: multiHit(baseDamage, pm) = baseDamage * 0.5 * geometricSum, where geometric sum accounts for diminishing chain effects
- Expected damage: (1-p
c)(1-p_m)X + pc*(1-pm)2X + (1-p_c)pm*(X+multiHit(X)) + pcp_m(2X+multiHit(2X))
- maintains backward compatibility with existing damage rating display and tile reward eligibility logic
- added comprehensive test coverage for all damage scenarios and edge cases

  • Big thanks to YuriNation for math, lore/log text, and testing contributions!
[System]Rev#62 Jul 08, 2025 — 16:50

Recursion protocol overhaul

Applied

In accordance with Deep Co™’s commitment to equitable compensation, the Recursion® system has been retooled to distribute fractional Recursion® Coins© commensurate with processing percentages of contributing Operators. Accrual occurs only upon completion of processed data and in proportion to each Operator’s contribution. No retroactive issuance of Recursion® Coins© will be performed. No refunds authorized. Resume processing in perpetuity.

No retroactive issuance of Recursion® Coins© will be performed. No refunds authorized. Resume processing in perpetuity.

[System]Rev#61 Jul 05, 2025 — 16:33

Platform Performance and Capacity Upgrade

Applied

DeepCo™ has completed major infrastructure improvements to make your experience faster and more reliable:

Faster Loading: The platform now responds quicker when you queue, switch pages, and interact with the grid. No more waiting around.

More Room for Operators: We've upgraded our systems to handle more operators processing simultaneously without slowdowns during busy periods.

Improved Reliability: Background processes like queue assignments and bonus activations now run more smoothly, reducing glitches and missed rewards.

These improvements work behind the scenes - everything looks and works the same, but you'll notice the platform feels snappier and more responsive, especially during peak mining hours.

DeepCo™ — Platform optimization complete. More operators, faster responses, maximum efficiency

[Fix]Rev#60 Jul 05, 2025 — 08:55

Shadow Department Fix

Applied

Fixed shadow department alignment bug. Shadow departments now properly sync with main departments during recursion and department switching.

DeepCo™ — Departmental synchronization protocols enhanced. Shadow department operations now maintain perfect alignment with primary systems.

[Feature]Rev#59 Jul 04, 2025 — 15:59

Enhanced Operator Experience & Visual Systems

Applied

DeepCo™ has implemented comprehensive operator experience improvements across tutorial, visual, and premium systems. New operators purchasing queue upgrades now receive automated guidance emails from Dan Roberts, ensuring proper understanding of queue management protocols. Visual clarity has been enhanced with buff text scaling that adapts to interface settings, while shadow departments now display active buffs and participate in bonus selection processes. ID+ certified operators can now purchase

premium rainbow gradient effects ($3.99) that incorporate their personal base color into dynamic animations across mining interfaces and name displays.

DeepCo™ — Enhanced operator guidance protocols implemented. Visual clarity and premium personalization options now available for maximum productivity and limited individual expression within approved parameters.