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DEEPCO™ SYSTEM UPDATE LOG

REVISION ARCHIVE

Transparent, traceable, and occasionally ominous. Browse every published system adjustment by corporate decree.

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Entries Published
92
since launch
Last Revision
Mar 30, 2026
auto recalculated
[Feature]Rev#73 Oct 17, 2025 — 13:46

UI update, system changes and new features

Applied

System
- Extended login session time, now login should stay consistent for a very long time.
- Removed DC requirements from the specialization entirely.

UI
- Entirely overhauled the UI. Using a specific theme for EVERYTHING
- 36 different themes to choose from.
- Chat is pin-able so you can focus on processing better.
- Grid boost changed how they look for easier identification of what it gives and what it is.

Feature
- Processing log has been removed, it didnt provide much to the experience
- Removed UI scale from settings and into the grid so sliding it now is live.

[Feature]Rev#72 Oct 07, 2025 — 17:08

Hide notifications

Applied

A small update that enables operators to hide notifications if they want to. The setting can be found under operator -> settings -> Disable in-game notifications

[Feature]Rev#71 Sep 08, 2025 — 15:42

Deepco TUI

Applied

Implemented new scroll bars for a more consistent deepco look.
Released the DC min/max processing power so it no longer caps at level 30/100.
Implemented ability to DOWNGRADE min/max performance for operators going just above the efficiency cutoff to go back down again if they want to. With this we also introduced that DC upgrades now show real level in square brackets

Implemented terminal TUI style graphics. this is meant to support most of what deepco can, but in this early stage it supports, FAQ, Performance, login and logout along with a new minigame.

The terminal can be accessed from the following:
* COMM Terminal by using /terminal, the DeepCo™
* Graphical Interface header by clicking it will show a dropdown
* From FAQ link as it has switched into only being terminal.

Navigating around in the terminal is inspired from a mix of DOS and plain linux. its made user friendly with buttons that can run the commands.

[Feature]Rev#70 Aug 31, 2025 — 11:00

RC potential and RC conversion rates update

Applied

Feature

  • RC Potential Soft Cap System

    • Added RC Potential Limit upgrade system to prevent progression walls
    • Base limit of 300 RC potential with full efficiency ( 3 RC when converted )
    • Each upgrade adds +100 to the limit for scaling RC costs (following standard RC upgrade cost scaling)
    • RC potential above the limit generates at 50% efficiency for conversion instead of being lost
    • New visual RC efficiency indicator in idle area shows real-time limit status
    • Color-coded progress bar (green/orange/red) indicates when approaching or exceeding soft cap
    • Players can now continue progressing indefinitely while maintaining upgrade incentives
  • Legacy RC Conversion One-Time Choice

    • Added one-time legacy conversion option for existing operators during recursion
    • Operators can choose between new linear conversion or legacy exponential formula
    • Choice disappears after any recursion (use it or lose it)
    • New operators automatically use the new conversion system
    • Clear UI comparison showing both conversion amounts before choice is made

Balance

  • RC Potential Conversion Standardization
    • Switched to simple linear RC conversion formula: 1 RC = 100 RC Potential (0.01 conversion rate)
    • Replaced complex exponential scaling with easy-to-understand flat rate across all systems
    • Operators now have predictable RC earnings that scale linearly with RC potential gained
[Balance]Rev#69 Aug 24, 2025 — 15:46

Balance rc gain + security fixes

Applied

Balance

RC potential rewards now scale with layer type using the same multipliers as regular rewards.

Security

Various updates on external libraries